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181. Manufacturing Without Manufacturing: A Business Opportunity. - in Market Discussions [original thread]
Lesath Scorpii wrote: I would never touch ammo ever because it's not worth the time. "Spreadsheet central" can spot much, much better items. I'm not running a setup where I have a production alt on my main account. Think hundreds of manufactur...
- by Fango Mango - at 2012.05.15 01:15:00
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182. Market glitch to create unfair advantage???? - in Market Discussions [original thread]
malaire wrote: Not sure if this is related, but there was a bug where price shown in market details was 0.01 ISK wrong (some rounding problem probably). To make sure you are not affected by this, instead of 0.01 ISKing just make your order at ...
- by Fango Mango - at 2012.05.14 20:38:00
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183. Manufacturing Without Manufacturing: A Business Opportunity. - in Market Discussions [original thread]
Lesath Scorpii wrote: 15M/day doesn't pay for a PLEX. But I agree that T2 prices are too high, I'm working on finding something better (if you know where to look you can get 6M/hour...) As to shipping, if something is safe and convenient to s...
- by Fango Mango - at 2012.05.14 20:31:00
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184. Manufacturing Without Manufacturing: A Business Opportunity. - in Market Discussions [original thread]
Lesath Scorpii wrote: The price is 300k/hour/slot for T1 production. If we can do it, the price is 1.5M/hour/slot for T2 production (if a skillbook must be purchased, half the price of the book will be added onto the fees). I was really ...
- by Fango Mango - at 2012.05.14 19:33:00
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185. Question regarding Faction Standings gain/loss - in Missions & Complexes [original thread]
Mozqito wrote: I'm trying to understand how the standings mechanics really work. Let's assume that I have +10.00 for faction A and -10.00 for Faction B. Both factions, for the sake of argument, dislike eachother completely (i.e. -10.00) Now le...
- by Fango Mango - at 2012.05.04 20:52:00
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186. [Question] Did the way downtime affects missions change? - in Missions & Complexes [original thread]
Tidurious wrote: Recently I've been running a couple of missions, the first in a couple of months. I'm running L4s, and the time I'm available to play makes it such that occasionally I'm not able to complete a mission before downtime. In the pa...
- by Fango Mango - at 2012.05.02 03:36:00
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187. the importance of T2 BPOs - in Science and Industry [original thread]
Tenris Anis wrote: If you want us to be able to create BPOs, you absolutely must have a degrading factor on them, else the market will be soon full of them. ME decreasing one level per day for example, or some other form of research upgrades...
- by Fango Mango - at 2012.04.27 16:15:00
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188. Using damage specific type drones worthwhile? - in Missions & Complexes [original thread]
For spreadsheets in space you would have figured that at least one person would have guessed the correct answer . . . The common misconception that Gallente drones are "best" is easily proven wrong by simple spreadsheet maths . . . https://docs...
- by Fango Mango - at 2012.04.27 15:58:00
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189. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Brewlar Kuvakei wrote: ''Do you plan to punish long term industrialist today because some else may or may not have "cheated" years ago?'' Nope they should be reinbursed no one would be punished. The orignal owners would get their RP paid back ...
- by Fango Mango - at 2012.04.25 20:36:00
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190. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Where the BPOs came from is irrelevant at this point in time. They are in the game and many players have made substantial investments to obtain them. Do you plan to punish long term industrialist today because some else may or may not have "chea...
- by Fango Mango - at 2012.04.25 15:25:00
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191. Vermin Extermination Storyline? - in Missions & Complexes [original thread]
L5 Storyline (I have heard that the same mission appears at other levels, but I have only gotten the L5 version). It is very easy (for a L5 mission). Gated Mission At warp in - two drone frigates - do NOT need to be destroyed to activate gate ...
- by Fango Mango - at 2012.04.18 17:31:00
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192. The Phantom Bait Ship - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The frigate would seem quite durable, as the bigger the ship it emulated, the less actual damage it would take. For simplicity, consider it to have the same shields and armor as whatever it impersonates, as more weapons won'...
- by Fango Mango - at 2012.04.17 00:25:00
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193. [WTA] Damage Control II BPO - in Sell Orders [original thread]
38 B -edit damn - looks like its over - april 15th EVE time not my time :)
- by Fango Mango - at 2012.04.15 14:17:00
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194. [WTA] Damage Control II BPO - in Sell Orders [original thread]
36 B
- by Fango Mango - at 2012.04.15 05:36:00
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195. Faction, deadspace, officer weapons - T2 if appropriate skills! - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: so for everything up to spec 3 the caldari ones are better then t2 ? or do you mean that all non caldari guns are better then caldari guns, and even those are only useful up to point x. at say large hybrid 4, are they better...
- by Fango Mango - at 2012.04.13 20:51:00
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196. Faction, deadspace, officer weapons - T2 if appropriate skills! - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: Verity Sovereign wrote: I agree that the tag and LP store needs to be reworked - this is a major part of the problem. But the fact remains that faction guns are the only class of faction items that are inferior to their T2...
- by Fango Mango - at 2012.04.13 18:00:00
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197. Faction Weapons should benefit from specialization skills. - in Ships and Modules [original thread]
Verity Sovereign wrote: Liang Nuren wrote: Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course). Hell provide ONE example of a faction item that is WORS...
- by Fango Mango - at 2012.04.13 17:52:00
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198. Faction, deadspace, officer weapons - T2 if appropriate skills! - in Player Features and Ideas Discussion [original thread]
The problem with faction guns have nothing to do with the cost, although CCP did set them to cost much more that T2. The problem is that they are WORSE than T2. For every other item in Eve, Faction modules are better than T2 with the exception o...
- by Fango Mango - at 2012.04.13 17:19:00
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199. T2 BPO's - in Science and Industry [original thread]
Skorpynekomimi wrote: Whining about it being unfair is a bannable offence, so don't start. If whining about T2 BPOs was a bannable offense, Eve would be a much more lonely place with a much higher average IQ. -FM
- by Fango Mango - at 2012.04.13 16:43:00
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200. Faction Weapons should benefit from specialization skills. - in Ships and Modules [original thread]
Liang Nuren wrote: Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course). Hell provide ONE example of a faction item that is WORSE than it's T2 version. -F...
- by Fango Mango - at 2012.04.13 16:34:00
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